mikailborg: I can't even remember what event I was attending, but I must have been taking it seriously. (cyberpunk)
While driving to work this morning, watching the sunrise and listening to the Trance Euphoria podcast, I flashed on a fantasy that's been with me since I could drive, if not before.

In that fantasy, I'm cruising down the Interstate at standard driving speeds, waiting for a nice gap in the cars before and behind me. At the right moment, I reach down to the center console and hit the switch that activates the repulsor pads in the undercarriage.

As the aft thrusters warm up, I feel the small jerk that tells me that the wheels have lost contact with the ground. I hit the button that folds them away into the fenders, bring the thrusters up to 200 MPH, and climb into the sky, arriving at work in 15 minutes instead of 50.

That little vignette hits me on almost any drive longer than 20 minutes. I love visiting all sorts of places... it's the actual getting there that I often find so tedious. Needless to say, mine would be the only car that could do this, otherwise there'd be flaming wrecks scattered across the landscape. (And not always other people's fault, either: last night I almost broadsided someone because I was thinking about my grocery list rather than the road. Bad Borg.)
mikailborg: I can't even remember what event I was attending, but I must have been taking it seriously. (passing)
A little thing I am thankful for: My Subterranean Press hardcover omnibus of The Chronicles of Master Li and Number Ten Ox arrived this week. I can exchange two softcovers in my library now for a single hardcover, and perhaps not lose it this time (I've already lost one paperback of Bridge of Birds and one of Eight Skilled Gentlemen). It's quite a shame that Hughart won't be writing any more of them, but as he says on the flyleaf, he could feel "formula" creeping up on the tales, and that would be a worse shame.

If only certain other authors had stopped while they were still ahead of their own creation. On the other hand, a check with enough zeros on the right can be a powerful incentive to any writer...
mikailborg: I can't even remember what event I was attending, but I must have been taking it seriously. (decipher)
Dang, I just had a pretty good idea for a vampire story. Weird, because I don't generally like vampire stories. It must be an interesting job right now, being a graphic artist for the fantasy section of the bookstore: once, you were collecting Vallejo paintings of mostly-naked barbarians; now, you're taking mood-lit photos of women in leather, vinyl, and pointy dental appliances.

Anyway, this is the third or fourth fairly decent story idea I've had in a month. Maybe I could pull a McCartney and mash them all into one finished project. I certainly hope it's a sign that my creativity is fighting free from the coma it's keeps slipping into.

Speaking of comas, I felt like the walking undead this morning. Suddenly, I'm kinda feeling better. Creativity: my anti-drug.
mikailborg: I can't even remember what event I was attending, but I must have been taking it seriously. (gaming)
The other day Starr picked up a book for me, one that I've been meaning to read for years: Carl Sagan's The Demon-Haunted World: Science As a Candle In the Dark. I'm enjoying it, but he's preaching to the choir, and I've not yet gained any new insights from the book. On the other hand, I also finally have a copy of [livejournal.com profile] tltrent's In the Serpent's Coils waiting in line, and I'm looking forward to reading that one. In my opinion, "Young Adult" fantasy and science fiction is where much of the good stuff is happening right now. Say what you want about Harry Potter, but Sorcerer's Stone was a better read than many of the transcribed D&D adventures that pass for fantasy novels these days.

Speaking of transcribed D&D, Gary Gygax's recent death caused me to drag out some of the old adventures I'd saved since the mists of First Edition, with an eye to running them again. In particular, I'm looking at the old S-series: "Tomb of Horrors", "White Plume Mountain", and "Expedition to the Barrier Peaks" (a particular favorite).

Now, I know these were convention tournament modules, but I was struck by the lack of role-playing, or even much of a plot besides "collect loot and survive to the end". The adventures are full of unfair puzzles, insta-deaths, and places where the GM will have to do some blatant railroading if the party's not going to wipe (no running back from the graveyard to rez!)

If I were to run them now, and the basic concepts are juicy enough to make the idea interesting, I'd have to do some major re-writing for my audience. I'd want map revisions, monster changes, and some serious story integration. It wouldn't be a trivial task, even discounting the problem that the adventures were designed for experienced First Edition AD&D characters. What game system do I want to use - a D&D version, Earthdawn, Herc & Xena, an alternate-universe Shadowrun? (And in most of those cases, which edition?)

Yeah. This is kinda turning into a campaign, which is too bad; I'm not sure I can spare the time right now, fun as it sounds. The urge to run "Barrier Peaks" near Roswell using the Deadlands setting may have to wait.

Addendum: The sentence "the chest contains 10,000 gold pieces" was obviously written by someone who had never counted out 10,000 quarters, say, and then tried to carry them around for any length of time.
mikailborg: I can't even remember what event I was attending, but I must have been taking it seriously. (gaming)
Feeling much much better this morning. I have been trying to find an explanation for feeling so lousy last night... less caffeine, lingering crud from the weekend, full moon, etc etc... but I think that there's no special explanation: I just felt bad. This is not satisfying to the logical part of my mind, but all the other possibilities just don't ring true.

I think it helps that I did again wake before the alarm, though I had a bout of chills about 1/2 hour into my morning. I'm hoping that garbage goes away as the weather gets a little warmer.

My WoW backpack has 16 "item slots", each of which holds anything from a rabbit's foot to a 6-foot mage's staff to an armored chestplate. These slots fill up insanely quickly - collecting additional bags ASAP is practically mandatory - so I'm disinclined to believe the "upcoming patch notes" that claim we'll be seeing a "scaling" pack which starts at 10 slots and gets to 24 slots at level 70. 10 slots isn't even enough for a newbie character.

(I love how, in loot-based fantasy gaming, the same pair of armored trousers somehow fit both a 3.5-foot tall gnome male, and an 8.5-foot tall tailed alien female. Imagine how easy clothes shopping would be if all clothing fit the moment you put it on!)

Since I'm WoW-gabbing this morning, here's a great post on the official forums by a player who's compiled a short history of Azeroth, giving players some background for a lot of those quests where something more seems to be going on. WoW lore's pretty darn rich and full, even for a series of 4 video games. It may be no Silmarillion, but that's a plus for some folks.

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