Back to the Seattle Sprawl
Jan. 26th, 2009 11:16 pmTonight I GMed my first Shadowrun game since leaving Salem. I'd forgotten how much I enjoyed doing that! Using second edition worked well, I was able to make several correct rules calls without touching the rulebook. I did find out that I need another little box of six-siders - they go fast in SR, where a combat roll can easily take 8-12 dice at once.
( Session details )
Combat and spellcasting went smoothly once we found the rhythm, and the scene stopped at a perfect break point. I'm feeling good about this, and I've got plans to integrate our geographically challenged decker and Jesse's runner into next session. Thanks everyone, for making it so much fun!
( Session details )
Combat and spellcasting went smoothly once we found the rhythm, and the scene stopped at a perfect break point. I'm feeling good about this, and I've got plans to integrate our geographically challenged decker and Jesse's runner into next session. Thanks everyone, for making it so much fun!